Whippey, Caroline. "Chapter 16. Non-textual information in gaming: A case study of World of Warcraft".
Indexing and Retrieval of Non-Text Information, edited by Diane Rasmussen Neal, Berlin, Boston: De Gruyter Saur, 2012, pp. 406-428.
https://doi.org/10.1515/9783110260588.406
Whippey, C. (2012). Chapter 16. Non-textual information in gaming: A case study of World of Warcraft. In D. Rasmussen Neal (Ed.),
Indexing and Retrieval of Non-Text Information (pp. 406-428). Berlin, Boston: De Gruyter Saur.
https://doi.org/10.1515/9783110260588.406
Whippey, C. 2012. Chapter 16. Non-textual information in gaming: A case study of World of Warcraft. In: Rasmussen Neal, D. ed.
Indexing and Retrieval of Non-Text Information. Berlin, Boston: De Gruyter Saur, pp. 406-428.
https://doi.org/10.1515/9783110260588.406
Whippey, Caroline. "Chapter 16. Non-textual information in gaming: A case study of World of Warcraft" In
Indexing and Retrieval of Non-Text Information edited by Diane Rasmussen Neal, 406-428. Berlin, Boston: De Gruyter Saur, 2012.
https://doi.org/10.1515/9783110260588.406
Whippey C. Chapter 16. Non-textual information in gaming: A case study of World of Warcraft. In: Rasmussen Neal D (ed.)
Indexing and Retrieval of Non-Text Information. Berlin, Boston: De Gruyter Saur; 2012. p.406-428.
https://doi.org/10.1515/9783110260588.406
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