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Journal of Pediatric Endocrinology and Metabolism

Editor-in-Chief: Kiess, Wieland

Editorial Board Member: Darendeliler, Feyza / Gustafsson, Jan / Luo, Feihong / Mericq, Veronica / Lanes M. D., Roberto / Battelino, Tadej / Buyukgebiz, Atilla / Cassorla, Fernando / Chrousos, George P. / Cutfield, Wayne / Fideleff, Hugo L. / Hershkovitz, Eli / LaFranchi, Stephen H. / Mohn, Angelika / Root, Allen W. / Rosenfeld, Ron G. / Wabitsch, Martin / Werther, George / Zadik, Zvi

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The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching

1–3, , / Randal C. Foster2, 4 / Lorraine Lanningham-Foster2, 4 / James A. Levine2

1Division of Pediatric Endocrinology and Metabolism, Mayo Clinic College of Medicine, Rochester, MN, USA

2Endocrine Research Unit, Division of Endocrinology, Department of Internal Medicine, Mayo Clinic College of Medicine, Rochester, MN, USA

3Section of Endocrinology, Children’s Mercy Hospitals and Clinics, Kansas City, MO, USA

4Food Science and Human Nutrition, Iowa State University, Ames, IA, USA

Corresponding author: Naim Mitre, 2401 Gillham Road, Kansas City, MO 64108, USA Phone: +1 816 23401660, Fax: +1 816 8551919

Citation Information: Journal of Pediatric Endocrinology and Metabolism. Volume 24, Issue 9-10, Pages 689–695, ISSN (Online) 2191-0251, ISSN (Print) 0334-018X, DOI: 10.1515/JPEM.2011.013, September 2011

Publication History

Received:
2011-01-16
Accepted:
2011-07-31
Published Online:
2011-09-05

Abstract

Background: In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children.

Methods: Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console.

Results: Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console.

Conclusion: Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.

Keywords: children; energy expenditure; obesity; physical activity; television; video-games

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