Pedercini, Paolo. "Invisible (Game) Cities".
Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real, edited by Andri Gerber and Ulrich Götz, Bielefeld: transcript Verlag, 2019, pp. 47-58.
https://doi.org/10.1515/9783839448021-003
Pedercini, P. (2019). Invisible (Game) Cities. In A. Gerber & U. Götz (Ed.),
Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real (pp. 47-58). Bielefeld: transcript Verlag.
https://doi.org/10.1515/9783839448021-003
Pedercini, P. 2019. Invisible (Game) Cities. In: Gerber, A. and Götz, U. ed.
Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real. Bielefeld: transcript Verlag, pp. 47-58.
https://doi.org/10.1515/9783839448021-003
Pedercini, Paolo. "Invisible (Game) Cities" In
Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real edited by Andri Gerber and Ulrich Götz, 47-58. Bielefeld: transcript Verlag, 2019.
https://doi.org/10.1515/9783839448021-003
Pedercini P. Invisible (Game) Cities. In: Gerber A, Götz U (ed.)
Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real. Bielefeld: transcript Verlag; 2019. p.47-58.
https://doi.org/10.1515/9783839448021-003
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