Development of FRIMAN – Supporting Tool for Object Oriented Programming Teaching

Peter Sedlacek 1 , Marek Kvet 2 , and Monika Václavková 3
  • 1 University of Zilina, Faculty of Management Science and Informatics, Univerzitna 8215/1, 01026, Zilina, Slovakia
  • 2 University of Zilina, Faculty of Management Science and Informatics, Univerzitna 8215/1, 01026, Zilina, Slovakia
  • 3 University of Zilina, Faculty of Management Science and Informatics, Univerzitna 8215/1, 01026, Zilina, Slovakia


The main goal of this contribution is to present the current developmental state of FRIMAN – the graphical development environment designed to support the teaching process of the object-oriented paradigm. FRIMAN project has two main purposes: 1. simplifying the understanding of the basics of the object-oriented programming for JAVA language beginners, 2. teaching students of applied informatics to collaborate in bigger project development. Therefore, an application called FRIMAN has been developed at the Faculty of Management Science and Informatics at the University of Žilina. This project is developed by students of Master degrees under the leaderships of experienced software developers. The suggested system consists of several modules. In this paper, we focus on the description of selected modules and their current functionality as well as description of future plans for this project and brief description of FRIMAN development process. Attention is paid to a module for class management and a graphical code editor, which enables the creation of method bodies using flow diagrams without the necessity of programming language syntax knowledge. Based on good evaluation by the development team preparing changes in the high school education process, the current application is planned to be applied in practice.

If the inline PDF is not rendering correctly, you can download the PDF file here.

  • [1] Donald E. Knuth. The Art of Computer Programming, Vol. 1: Fundamental Algorithms, 3rd Edition. Addison-Wesley Professional, jul 1997.

  • [2] B. Stroustrup. What is object-oriented programming? IEEE Software, 5(3):10–20, May 1988.

  • [3] Ole-Johan Dahl. The birth of object orientation: the simula languages. In From Object-Orientation to Formal Methods, pages 15–25. Springer Berlin Heidelberg, 2004.

  • [4] Axel Schreiner. Object-Oriented Programming With ANSI-C. Axel T. Schreiner / Lulu, sep 2011.

  • [5] Eugene Kindler and Ivan Krivy. Object-oriented simulation of systems with sophisticated control. International Journal of General Systems, 40(3):313–343, April 2011.

  • [6] Howell Jordan, Goetz Botterweck, John Noll, Andrew Butterfield, and Rem Collier. A feature model of actor, agent, functional, object, and procedural programming languages. Science of Computer Programming, 98:120–139, February 2015.

  • [7] E. Parso et al. Friman. Central European Research Journal, 2:70–76, 2016.

  • [8] Peter Sedlacek and Monika Vaclavkova. Tool for supporting education process in information technology. In 2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA). IEEE, November 2018.

  • [9] Jozef Kostolny and Monika Vaclavkova. Learning system friman. In ICTERI, 2017.

  • [10] Bluej. [Accessed 22-Oct-2019].

  • [11] Intellij idea: The java ide for professional developers by jetbrains. [Accessed: 22-Oct-2019].

  • [12] Apache netbeans. [Accessed: 22-Oct-2019].

  • [13] Using java reflection. [Accessed: 22-Oct-2019].

  • [14] J. Jenkov. Java reflection tutorial. [Accessed: 22-Oct-2019].

  • [15] C. Mcmanis and C. Mcmanis. Take an in-depth look at the java reflection api. [Accessed: 22-Oct-2019].

  • [16] The php framework for web artisans. [Accessed: 27-Feb-2020].

  • [17] Gitlab. [Accessed: 28-Feb-2020].

  • [18] Youtrack. [Accessed: 28-Feb-2020].


Journal + Issues