LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective

Marián Hudák 1 , Štefan Korečko 2 , and Branislav Sobota 3
  • 1 Department of Computers and Informatics (DCI), Faculty of Electrical Engineering and Informatics (FEEI), Technical University of Košice, Slovak Republic
  • 2 DCI, FEEI, Technical University of Košice, , Slovak Republic
  • 3 DCI, FEEI, Technical University of Košice, , Slovak Republic


Recent advances in the field of web technologies, including the increasing support of virtual reality hardware, have allowed for shared virtual environments, reachable by just entering a URL in a browser. One contemporary solution that provides such a shared virtual reality is LIRKIS Global Collaborative Virtual Environments (LIRKIS G-CVE). It is a web-based software system, built on top of the A-Frame and Networked-Aframe frameworks. This paper describes LIRKIS G-CVE and introduces its two original components. The first one is the Smart-Client Interface, which turns smart devices, such as smartphones and tablets, into input devices. The advantage of this component over the standard way of user input is demonstrated by a series of experiments. The second component is the Enhanced Client Access layer, which provides access to positions and orientations of clients that share a virtual environment. The layer also stores a history of connected clients and provides limited control over the clients. The paper also outlines an ongoing experiment aimed at an evaluation of LIRKIS G-CVE in the area of virtual prototype testing.

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