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our imaginations. “For believable characters to exist,” writes Mark Darrah, executive producer of the Dragon Age fantasy franchise, “they need a believable world. This goes beyond the ground they stand on” (in Gelinas and Thornborrow 2015, 9). As the house lights dim, then, as the television warms up or the video game loads, as the first page is turned, consider just a few of the ways in which we create magic, monsters, and make-believe heroes, the sine qua nons of fantasy culture and the mythic imagination. “this is no game . . .”: dungeons & dragons Narrator