Schrape, Niklas. "The Rhetoric of Game Space: Lotman’s Spatial Semantics as a Method for Analysing Videogames".
Ludotopia: Spaces, Places and Territories in Computer Games, edited by Espen Aarseth and Stephan Günzel, Bielefeld: transcript Verlag, 2019, pp. 245-270.
https://doi.org/10.1515/9783839447307-014
Schrape, N. (2019). The Rhetoric of Game Space: Lotman’s Spatial Semantics as a Method for Analysing Videogames. In E. Aarseth & S. Günzel (Ed.),
Ludotopia: Spaces, Places and Territories in Computer Games (pp. 245-270). Bielefeld: transcript Verlag.
https://doi.org/10.1515/9783839447307-014
Schrape, N. 2019. The Rhetoric of Game Space: Lotman’s Spatial Semantics as a Method for Analysing Videogames. In: Aarseth, E. and Günzel, S. ed.
Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld: transcript Verlag, pp. 245-270.
https://doi.org/10.1515/9783839447307-014
Schrape, Niklas. "The Rhetoric of Game Space: Lotman’s Spatial Semantics as a Method for Analysing Videogames" In
Ludotopia: Spaces, Places and Territories in Computer Games edited by Espen Aarseth and Stephan Günzel, 245-270. Bielefeld: transcript Verlag, 2019.
https://doi.org/10.1515/9783839447307-014
Schrape N. The Rhetoric of Game Space: Lotman’s Spatial Semantics as a Method for Analysing Videogames. In: Aarseth E, Günzel S (ed.)
Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld: transcript Verlag; 2019. p.245-270.
https://doi.org/10.1515/9783839447307-014
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