Wolf, Mark J.P.. "Combinatorial Explorations: A Brief History of Procedurally-Generated Space in Videogames".
Ludotopia: Spaces, Places and Territories in Computer Games, edited by Espen Aarseth and Stephan Günzel, Bielefeld: transcript Verlag, 2019, pp. 295-310.
https://doi.org/10.1515/9783839447307-016
Wolf, M. (2019). Combinatorial Explorations: A Brief History of Procedurally-Generated Space in Videogames. In E. Aarseth & S. Günzel (Ed.),
Ludotopia: Spaces, Places and Territories in Computer Games (pp. 295-310). Bielefeld: transcript Verlag.
https://doi.org/10.1515/9783839447307-016
Wolf, M. 2019. Combinatorial Explorations: A Brief History of Procedurally-Generated Space in Videogames. In: Aarseth, E. and Günzel, S. ed.
Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld: transcript Verlag, pp. 295-310.
https://doi.org/10.1515/9783839447307-016
Wolf, Mark J.P.. "Combinatorial Explorations: A Brief History of Procedurally-Generated Space in Videogames" In
Ludotopia: Spaces, Places and Territories in Computer Games edited by Espen Aarseth and Stephan Günzel, 295-310. Bielefeld: transcript Verlag, 2019.
https://doi.org/10.1515/9783839447307-016
Wolf M. Combinatorial Explorations: A Brief History of Procedurally-Generated Space in Videogames. In: Aarseth E, Günzel S (ed.)
Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld: transcript Verlag; 2019. p.295-310.
https://doi.org/10.1515/9783839447307-016
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