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Licensed Unlicensed Requires Authentication Published by transcript Verlag October 25, 2018

Automated State of Play

Rethinking Anthropocentric Rules of the Game

  • Sonia Fizek
From the journal Digital Culture & Society

Abstract

Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces. This article proposes to look at AI-driven non-human play and, what follows, rethink digital games, taking into consideration their cybernetic nature, thus departing from the anthropocentric perspectives dominating the field of Game Studies. A decentralised posthumanist reading, as the author argues, not only allows to rethink digital games and play, but is a necessary condition to critically reflect AI, which due to the fictional character of video games, often plays by very different rules than the so-called “true” AI.

Published Online: 2018-10-25
Published in Print: 2018-03-01

© 2018 by transcript Verlag

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