Schubert, Stefan. "Playing with (Meta)Fictionality and Self-Reflexivity in the Video Game The Stanley Parable".
Fictionality, Factuality, and Reflexivity Across Discourses and Media, edited by Erika Fülöp, Berlin, Boston: De Gruyter, 2021, pp. 212-228.
https://doi.org/10.1515/9783110722031-014
Schubert, S. (2021). Playing with (Meta)Fictionality and Self-Reflexivity in the Video Game The Stanley Parable. In E. Fülöp (Ed.),
Fictionality, Factuality, and Reflexivity Across Discourses and Media (pp. 212-228). Berlin, Boston: De Gruyter.
https://doi.org/10.1515/9783110722031-014
Schubert, S. 2021. Playing with (Meta)Fictionality and Self-Reflexivity in the Video Game The Stanley Parable. In: Fülöp, E. ed.
Fictionality, Factuality, and Reflexivity Across Discourses and Media. Berlin, Boston: De Gruyter, pp. 212-228.
https://doi.org/10.1515/9783110722031-014
Schubert, Stefan. "Playing with (Meta)Fictionality and Self-Reflexivity in the Video Game The Stanley Parable" In
Fictionality, Factuality, and Reflexivity Across Discourses and Media edited by Erika Fülöp, 212-228. Berlin, Boston: De Gruyter, 2021.
https://doi.org/10.1515/9783110722031-014
Schubert S. Playing with (Meta)Fictionality and Self-Reflexivity in the Video Game The Stanley Parable. In: Fülöp E (ed.)
Fictionality, Factuality, and Reflexivity Across Discourses and Media. Berlin, Boston: De Gruyter; 2021. p.212-228.
https://doi.org/10.1515/9783110722031-014
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