Chapter
Persuasive Gaming in Context
3. Playing an Automated World
Miguel Sicart
2021
Sicart, Miguel. "3. Playing an Automated World". Persuasive Gaming in Context, edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, Amsterdam: Amsterdam University Press, 2021, pp. 41-56. https://doi.org/10.1515/9789048543939-004
Sicart, M. (2021). 3. Playing an Automated World. In T. De La Hera, J. Jansz, J. Raessens & B. Schouten (Ed.), Persuasive Gaming in Context (pp. 41-56). Amsterdam: Amsterdam University Press. https://doi.org/10.1515/9789048543939-004
Sicart, M. 2021. 3. Playing an Automated World. In: De La Hera, T., Jansz, J., Raessens, J. and Schouten, B. ed. Persuasive Gaming in Context. Amsterdam: Amsterdam University Press, pp. 41-56. https://doi.org/10.1515/9789048543939-004
Sicart, Miguel. "3. Playing an Automated World" In Persuasive Gaming in Context edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, 41-56. Amsterdam: Amsterdam University Press, 2021. https://doi.org/10.1515/9789048543939-004
Sicart M. 3. Playing an Automated World. In: De La Hera T, Jansz J, Raessens J, Schouten B (ed.) Persuasive Gaming in Context. Amsterdam: Amsterdam University Press; 2021. p.41-56. https://doi.org/10.1515/9789048543939-004
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