Sicart, Miguel. "3. Playing an Automated World".
Persuasive Gaming in Context, edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, Amsterdam: Amsterdam University Press, 2021, pp. 41-56.
https://doi.org/10.1515/9789048543939-004
Sicart, M. (2021). 3. Playing an Automated World. In T. De La Hera, J. Jansz, J. Raessens & B. Schouten (Ed.),
Persuasive Gaming in Context (pp. 41-56). Amsterdam: Amsterdam University Press.
https://doi.org/10.1515/9789048543939-004
Sicart, M. 2021. 3. Playing an Automated World. In: De La Hera, T., Jansz, J., Raessens, J. and Schouten, B. ed.
Persuasive Gaming in Context. Amsterdam: Amsterdam University Press, pp. 41-56.
https://doi.org/10.1515/9789048543939-004
Sicart, Miguel. "3. Playing an Automated World" In
Persuasive Gaming in Context edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, 41-56. Amsterdam: Amsterdam University Press, 2021.
https://doi.org/10.1515/9789048543939-004
Sicart M. 3. Playing an Automated World. In: De La Hera T, Jansz J, Raessens J, Schouten B (ed.)
Persuasive Gaming in Context. Amsterdam: Amsterdam University Press; 2021. p.41-56.
https://doi.org/10.1515/9789048543939-004
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