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Hera, Teresa de la and Raessens, Joost. "4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes". Persuasive Gaming in Context, edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, Amsterdam: Amsterdam University Press, 2021, pp. 57-72. https://doi.org/10.1515/9789048543939-005
Hera, T. & Raessens, J. (2021). 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes. In T. De La Hera, J. Jansz, J. Raessens & B. Schouten (Ed.), Persuasive Gaming in Context (pp. 57-72). Amsterdam: Amsterdam University Press. https://doi.org/10.1515/9789048543939-005
Hera, T. and Raessens, J. 2021. 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes. In: De La Hera, T., Jansz, J., Raessens, J. and Schouten, B. ed. Persuasive Gaming in Context. Amsterdam: Amsterdam University Press, pp. 57-72. https://doi.org/10.1515/9789048543939-005
Hera, Teresa de la and Raessens, Joost. "4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes" In Persuasive Gaming in Context edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, 57-72. Amsterdam: Amsterdam University Press, 2021. https://doi.org/10.1515/9789048543939-005
Hera T, Raessens J. 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes. In: De La Hera T, Jansz J, Raessens J, Schouten B (ed.) Persuasive Gaming in Context. Amsterdam: Amsterdam University Press; 2021. p.57-72. https://doi.org/10.1515/9789048543939-005
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