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Kaufman, Geoff, Flanagan, Mary and Seidman, Max. "5. Creating Stealth Game Interventions for Attitude and Behavior Change : An ‘Embedded Design’ Model". Persuasive Gaming in Context, edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, Amsterdam: Amsterdam University Press, 2021, pp. 73-90. https://doi.org/10.1515/9789048543939-006
Kaufman, G., Flanagan, M. & Seidman, M. (2021). 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An ‘Embedded Design’ Model. In T. De La Hera, J. Jansz, J. Raessens & B. Schouten (Ed.), Persuasive Gaming in Context (pp. 73-90). Amsterdam: Amsterdam University Press. https://doi.org/10.1515/9789048543939-006
Kaufman, G., Flanagan, M. and Seidman, M. 2021. 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An ‘Embedded Design’ Model. In: De La Hera, T., Jansz, J., Raessens, J. and Schouten, B. ed. Persuasive Gaming in Context. Amsterdam: Amsterdam University Press, pp. 73-90. https://doi.org/10.1515/9789048543939-006
Kaufman, Geoff, Flanagan, Mary and Seidman, Max. "5. Creating Stealth Game Interventions for Attitude and Behavior Change : An ‘Embedded Design’ Model" In Persuasive Gaming in Context edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, 73-90. Amsterdam: Amsterdam University Press, 2021. https://doi.org/10.1515/9789048543939-006
Kaufman G, Flanagan M, Seidman M. 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An ‘Embedded Design’ Model. In: De La Hera T, Jansz J, Raessens J, Schouten B (ed.) Persuasive Gaming in Context. Amsterdam: Amsterdam University Press; 2021. p.73-90. https://doi.org/10.1515/9789048543939-006
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