Ahn, Sun Joo. "9. Designing for Persuasion through Embodied Experiences in Virtual Reality".
Persuasive Gaming in Context, edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, Amsterdam: Amsterdam University Press, 2021, pp. 163-180.
https://doi.org/10.1515/9789048543939-011
Ahn, S. (2021). 9. Designing for Persuasion through Embodied Experiences in Virtual Reality. In T. De La Hera, J. Jansz, J. Raessens & B. Schouten (Ed.),
Persuasive Gaming in Context (pp. 163-180). Amsterdam: Amsterdam University Press.
https://doi.org/10.1515/9789048543939-011
Ahn, S. 2021. 9. Designing for Persuasion through Embodied Experiences in Virtual Reality. In: De La Hera, T., Jansz, J., Raessens, J. and Schouten, B. ed.
Persuasive Gaming in Context. Amsterdam: Amsterdam University Press, pp. 163-180.
https://doi.org/10.1515/9789048543939-011
Ahn, Sun Joo. "9. Designing for Persuasion through Embodied Experiences in Virtual Reality" In
Persuasive Gaming in Context edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, 163-180. Amsterdam: Amsterdam University Press, 2021.
https://doi.org/10.1515/9789048543939-011
Ahn S. 9. Designing for Persuasion through Embodied Experiences in Virtual Reality. In: De La Hera T, Jansz J, Raessens J, Schouten B (ed.)
Persuasive Gaming in Context. Amsterdam: Amsterdam University Press; 2021. p.163-180.
https://doi.org/10.1515/9789048543939-011
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