Chapter
Persuasive Gaming in Context
11. Designing for Transfer
Mette Wichmand
2021
Wichmand, Mette. "11. Designing for Transfer". Persuasive Gaming in Context, edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, Amsterdam: Amsterdam University Press, 2021, pp. 201-218. https://doi.org/10.1515/9789048543939-014
Wichmand, M. (2021). 11. Designing for Transfer. In T. De La Hera, J. Jansz, J. Raessens & B. Schouten (Ed.), Persuasive Gaming in Context (pp. 201-218). Amsterdam: Amsterdam University Press. https://doi.org/10.1515/9789048543939-014
Wichmand, M. 2021. 11. Designing for Transfer. In: De La Hera, T., Jansz, J., Raessens, J. and Schouten, B. ed. Persuasive Gaming in Context. Amsterdam: Amsterdam University Press, pp. 201-218. https://doi.org/10.1515/9789048543939-014
Wichmand, Mette. "11. Designing for Transfer" In Persuasive Gaming in Context edited by Teresa De La Hera, Jeroen Jansz, Joost Raessens and Ben Schouten, 201-218. Amsterdam: Amsterdam University Press, 2021. https://doi.org/10.1515/9789048543939-014
Wichmand M. 11. Designing for Transfer. In: De La Hera T, Jansz J, Raessens J, Schouten B (ed.) Persuasive Gaming in Context. Amsterdam: Amsterdam University Press; 2021. p.201-218. https://doi.org/10.1515/9789048543939-014
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