Despite much research effort addressing the development of environments for virtual rehabilitation processes, few of them consider a modeling step before the system implementation. Our previous experience in developing virtual environments for stimulating cognitive functions stresses the necessity of adopting some software engineering practices. System modeling opens new possibilities to extend or integrate the system with other applications. The objective of this paper is to introduce some technical aspects related to modeling and implementing a multi-agent game for training memory and attention. We explore the integration of multi-agent model methodologies and present initial results of an experiment made with two specific languages for building three-dimensional virtual environments.
©2011 by Walter de Gruyter Berlin Boston