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Begreifbare Learning Environments

A Framework of Interaction Design for Reflective Experience

Bernard Robben, Bardo Herzig, Tilman-Mathies Klar and Heidi Schelhowe
From the journal i-com

Abstract

We propose a framework of Interaction Design for Reflective Experience (RED). “Begreifbare” (graspable, in the sense of tangible and comprehensible) learning environments embody a designed experience that combines abstraction and concreteness, perception and cognition, and thus emphasizes both the impact of tangible, embodied interactions and the importance of symbols and signs for reflective experience. Our framework is based on the categories of space and experience, model and reflection.

Funding statement: Our research was funded by Deutsche Forschungsgemeinschaft (DFG).

Acknowledgment

We thank all workshop participants for their active collaboration.

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Published Online: 2018-11-14
Published in Print: 2018-12-19

© 2018 Walter de Gruyter GmbH, Berlin/Boston