Skip to content
Licensed Unlicensed Requires Authentication Published by Oldenbourg Wissenschaftsverlag November 14, 2018

Practical Challenges for the Design of Personal Informatics Systems

Jasmin Niess and Sarah Diefenbach
From the journal i-com

References

[1] Aung, M., Kaltwang, S., Tyler, N., Watson, P., Williams, A., Pantic, M., Cella, M., et al. (2016). The automatic detection of chronic pain-related expression: requirements, challenges and a multimodal dataset. IEEE transactions on affective computing, (7), 1.10.1109/TAFFC.2015.2462830Search in Google Scholar

[2] Diefenbach, S., Niess, J., & Mehner, M. (2016). Technologies for self-improvement: the right communication between product and user. In Persuasive Technology 2016 Adjunct Proceedings (pp. 10–13).Search in Google Scholar

[3] Epstein, D. A., Kang, J. H., Pina, L. R., Fogarty, J., & Munson, S. A. (2016, September). Reconsidering the device in the drawer: lapses as a design opportunity in personal informatics. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 829–840). ACM.10.1145/2971648.2971656Search in Google Scholar

[4] Epstein, D. A., Ping, A., Fogarty, J., & Munson, S. A. (2015, September). A lived informatics model of personal informatics. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 731–742). ACM.10.1145/2750858.2804250Search in Google Scholar

[5] Fogg, B. J. (2002). Persuasive technology: using computers to change what we think and do. Ubiquity, 2002(December), 5.10.1145/764008.763957Search in Google Scholar

[6] Gulotta, R., Forlizzi, J., Yang, R., & Newman, M. W. (2016, June). Fostering engagement with personal informatics systems. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 286–300). ACM.10.1145/2901790.2901803Search in Google Scholar

[7] Jakicic, J. M., Davis, K. K., Rogers, R. J., King, W. C., Marcus, M. D., Helsel, D., Belle, S. H., et al. (2016). Effect of wearable technology combined with a lifestyle intervention on long-term weight loss: the IDEA randomized clinical trial. Jama, 316(11), 1161–1171.10.1001/jama.2016.12858Search in Google Scholar

[8] Khot, R. A., Hjorth, L., & Mueller, F. F. (2014, April). Understanding physical activity through 3D printed material artifacts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 3835–3844). ACM.10.1145/2556288.2557144Search in Google Scholar

[9] Kim, D. J., Lee, Y., Rho, S., & Lim, Y. K. (2016, May). Design Opportunities in Three Stages of Relationship Development between Users and Self-Tracking Devices. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 699–703). ACM.10.1145/2858036.2858148Search in Google Scholar

[10] Knaving, K., Woźniak, P., Fjeld, M., & Björk, S. (2015, April). Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2013–2022). ACM.10.1145/2702123.2702542Search in Google Scholar

[11] Li, I., Dey, A., & Forlizzi, J. (2010, April). A stage-based model of personal informatics systems. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 557–566). ACM.10.1145/1753326.1753409Search in Google Scholar

[12] Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006, September). Fish’n’Steps: Encouraging physical activity with an interactive computer game. In International conference on ubiquitous computing (pp. 261–278). Springer, Berlin, Heidelberg.10.1007/11853565_16Search in Google Scholar

[13] Munson, S. A., & Consolvo, S. (2012). Exploring goal-setting, rewards, self-monitoring, and sharing to motivate physical activity. PervasiveHealth, 2012, 2532.10.4108/icst.pervasivehealth.2012.248691Search in Google Scholar

[14] Nass, C., Steuer, J., & Tauber, E. R. (1994, April). Computers are social actors. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 72–78). ACM.10.1145/191666.191703Search in Google Scholar

[15] Niess, J., & Diefenbach, S. (2016). Communication styles of interactive tools for self-improvement. Psychology of Well-being, 6(1), 3.10.1186/s13612-016-0040-8Search in Google Scholar

[16] Niess, J., & Woźniak, P. W. (2018, April). Supporting Meaningful Personal Fitness: the Tracker Goal Evolution Model. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 171). ACM.10.1145/3173574.3173745Search in Google Scholar

[17] Orji, R., Vassileva, J., & Mandryk, R. L. (2014). Modeling the efficacy of persuasive strategies for different gamer types in serious games for health. User Modeling and User-Adapted Interaction, 24(5), 453–498.10.1007/s11257-014-9149-8Search in Google Scholar

[18] Paul, Watzlawick, J. H. Beavin, & D. D. Jackson (1967). “Pragmatics of human communication.” A Study of Interactional Patterns, Pathologies an Paradoxes. New York.Search in Google Scholar

Published Online: 2018-11-14
Published in Print: 2018-12-19

© 2018 Walter de Gruyter GmbH, Berlin/Boston