Chapter
Interacting with Presence
6 Measuring Social Presence in Team-Based Digital Games
Giuseppe Riva, John Waterworth, Dianne Murray
2014
Riva, Giuseppe, Waterworth, John and Murray, Dianne. "6 Measuring Social Presence in Team-Based Digital Games". Interacting with Presence, Warsaw, Poland: De Gruyter Open Poland, 2014, pp. 83-101. https://doi.org/10.2478/9783110409697.6
Riva, G., Waterworth, J. & Murray, D. (2014). 6 Measuring Social Presence in Team-Based Digital Games. In Interacting with Presence (pp. 83-101). Warsaw, Poland: De Gruyter Open Poland. https://doi.org/10.2478/9783110409697.6
Riva, G., Waterworth, J. and Murray, D. 2014. 6 Measuring Social Presence in Team-Based Digital Games. Interacting with Presence. Warsaw, Poland: De Gruyter Open Poland, pp. 83-101. https://doi.org/10.2478/9783110409697.6
Riva, Giuseppe, Waterworth, John and Murray, Dianne. "6 Measuring Social Presence in Team-Based Digital Games" In Interacting with Presence, 83-101. Warsaw, Poland: De Gruyter Open Poland, 2014. https://doi.org/10.2478/9783110409697.6
Riva G, Waterworth J, Murray D. 6 Measuring Social Presence in Team-Based Digital Games. In: Interacting with Presence. Warsaw, Poland: De Gruyter Open Poland; 2014. p.83-101. https://doi.org/10.2478/9783110409697.6
Copied to clipboard