Gamification for Innovators and Entrepreneurs
Using Games to Drive Innovation and Facilitate Learning
Henning Breuer, John Bessant and Sune Gudiksen
Book Gamification for Innovators and Entrepreneurs
Henning Breuer, John Bessant, Sune Gudiksen
Breuer, Henning, Bessant, John and Gudiksen, Sune. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning, De Gruyter.
Breuer, H., Bessant, J. & Gudiksen, S. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter.
Breuer, H., Bessant, J. and Gudiksen, S. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter.
Breuer, Henning, Bessant, John and Gudiksen, Sune. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter.
Breuer H, Bessant J, Gudiksen S. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter.
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- Language: English
- Publisher: De Gruyter
- Copyright year: 2022
- Audience: People facilitating, teaching and coaching innovation.
- Pages
- Front matter: 20
- Main content: 192
- Illustrations
- Coloured Illustrations: 35
- Tables: 5
- Keywords: Gamification; Games in teaching and learning; Innovation; Entrepreneurship; Innovation management
eBook
- Planned Publication: August 22, 2022
- ISBN: 9783110725582
Paperback
- Planned Publication: August 22, 2022
- ISBN: 9783110725544