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agenda, either by asking what Searle (1969) has called known-answer questions or requesting that lay participants provide information relevant to the pursuit of an institutional goal. In the present paper, we explore language used within an art gallery program involving museum guides who are specially trained to work with visitors with dementia. Specifically, we investigate question-answer sequences that differ from the prototypical institutional framework described above, focusing our attention on instances 1) in which visitors exercise interactional control by

Copyright © Freund Publishing House Limited Int J Disabil Human Dev 2006;5(2): 147-154 Understanding users with reading disabilities or reduced vision: Toward a universal design of an auditory, location-aware museum guide Lena Pareto, PhD and Ulr ika Lundh Snis, P h D Laboratory for Interaction Technology, University West, SE-461 86 Trollhättan, Sweden Abstract: We present ongoing work on the design of an information system for users with reading disabilities and users with reduced vision. The design target is a portable, auditory, location

26 i-com 2/2008 Museum Guide Stefan Göbel und Jens Geelhaar Digitale Museumsanwendungen Digital Museum Appliances phics_Digital Storytellingased Information_Museum Guide_Interactive Installations_Computer GraLocation B Zusammenfassung. Viele Museen suchen heutzutage neue und Wege, um Museen attraktiver zu gestalten und Methoden seumsbesucher und Zielgruppen anzusprechen. Eine weitere Mu g davon stellen Science Center oder ThemenparksAusprägun uch Kinder-, Kunst- und Technikmuseen mit digitalen dar, aber a uides oder „Exponaten zum Anfassen“. BasierendMuseum G

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17 FireVGuide: A Context-Aware Fire Victims Guide Abstract: While various ambient computing and intelligence techniques have been used to deliver tour guide or museum guide, this chapter addresses their potential supports to mission-critical scenarios such as firefighting. After a brief review of some recently developed ubiquitous firefighting techniques, the design and implementation of an ambient intelligent Fire Victims response Guide system (FireVGuide) are then reported. By sensing the physical environment and occupants in a fire building, the system

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: Toward a universa l design of an auditory, locat ion-aware museum guide Lena Pareto and Ulrika Lundh Snis 147-154 Vir tual reality for interactive b inocular t r e a tmen t of amblyopia Paula Ε Waddingham, Sue V Cobb, Richard Μ Eastgate and Richard Μ Gregson 155-161 Impact of method of immers ion on the na tura lness and impression of balance and reach activities Irina Sander, David Roberts, Christine Smith, Oliver Otto and Robin Wolff. 163-172 Development of vision based meeing suppor t system fo r hear ing impaired Ryo Shikata, Tomohiro Kuroda, Yoshito Tabata

neurocognitive approach to decisionmaking in chance discovery, In: Chance discoveries in real world decision making, Springer, 2006, 231-250 [22] W. Burgard, A. B. Cremers, D. Fox, D. Hähnel, G. Lakemeyer, D. Schulz, et al., The interactive museumtour-guide robot, In: AAAI ’98/IAAI ’98 Proceedings of the Fifteenth National/Tenth Conference on Artificial Intelligence/Innovative Applications of Artificial Intelligence, 1998, 11-18 [23] I. Macaluso, A. Chella, Machine consciousness in cecerobot, a museum guide robot, In: Proceedings, AAAI Fall 2007 Symposium, Arlington VA, 2007

for children to imitate and then create movement-based interaction with the computer system. Pareto and Snis describe the design of an information system comprising a location-aware auditory museum guide for users with reading disabilities and reduced vision. Observations identified user interaction leading to recommendations for further development. Designing technologies for users with disabilities requires a thorough understanding of user and practitioner requirements for specific applications. User-centered design is a common approach to ICDVRAT