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Perspektiven auf literarische Spiele und Games
Ein Glossar
Spaces, Places and Territories in Computer Games
Eine bildwissenschaftliche und medientheoretische Analyse
Series: Image, 72
Kulturwissenschaftliche Perspektiven auf George R.R. Martins »A Song of Ice and Fire«

Inhalt Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures | 9 Estrid Sørensen PART I INDUSTRY COMPUTER GAME CONCERNS If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development | 39 Sandra Plontke Safeguarding Children on the Online Gaming Platform MovieStarPlanet | 67 Estrid Sørensen & Vernon Jones Children’s Participation in the Development of Online Games | 77 Liam Berriman PART II LEGAL COMPUTER GAME CONCERNS The Legal Framework for Computer Games

struggle to get your daughter away from the screen and out to play? Do you tell about how Grand Theft Auto (DMA Design/Rockstar North, 1997) made her the most popular girl in class for several months, because only her par- ents allowed her and her friends to play it? Do you tell about the efforts it took to get through a bill to regulate children’s use of games? Or about how regulators find out exactly how to classify a computer game? Do you warn about how iTunes, Google Play and Steam are about to take over the age regulation of computer games from democratically

Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark NIKLAS ALEXANDER CHIMIRRI, MADS LUND ANDERSEN, TINE JENSEN, DORTE MARIE SØNDERGAARD & ANDERS EMIL WULFF KRISTIANSEN In this chapter, we focus on a particular matter of concern within computer gaming practices: the concern of being or not being a gamer. This matter of concern emerged from within our collective investigations of gaming practices across var- ious age groups. The empirical material under scrutiny was generated across a multiplicity of


Estrid Sørensen (ed.) Cultures of Computer Game Concerns MatteRealities / VerKörperungen: Perspectives from Empirical Science Studies | Volume 23 Editorial Since the late 1970s, empirical science studies have developed into a key field of research at the intersection of science, technology and society. This field mer- ges a repertoire of theories and methods stemming primarily from cultural anthropology, sociology, linguistics and history. Its main characteristic is the detailed analysis of scientific practices and epistemic cultures and how these become