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dimensions. Through employing colonial techniques of domination like exploring, trading, map-making and military manoeuvring, players create their personal colonial pasts and futures” (2010: 2). For example, in reiterating Michel Foucault’s power analysis of the archive, Adrienne Shaw (2015) argues that historical games similarly rely on conventional understandings of history, especially with an emphasis on the so-called authen- ticity of the material cultures of history (Köstlbauer 2013; Salvati & Bullinger 2013), which in turn is mostly predicated on what sells