How the Problem of Ergodicity Demands a Reactivation
of Anthropological Perspectives in Game Studies1
This article presents a critical review (not a rejection) of the concept of “ergodic litera-
ture” when applied to computer and video games. Therefore it goes back to some of
the sources Espen Aarseth triggered when he appropriated the term from physics in
1997 for the subject of cybertext and explains the necessary consequences of the term
“ergodicity” for literature and games when it is not merely used
5 Human Rights Accountability at the World Bank
In the present chapter, I set the stage for the two following empirical case studies.
Both case studies focus on transnational movement activism toward the World Bank.
In Section 5.1, I introduce the World Bank as an international organization and, specif-
ically, its activities as a multilateral development bank (MDB). Then, I lay ground for
my case studies by translating the concept of human rights accountability into World
Bank language. In concrete terms, I establish the intimate connection between human