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DCS | Digital Culture and Society | Vol. 4, Issue 2 | © transcript 2019 DOI 10.14361/dcs-2018-0202 Introduction Digital Citizens Ramón Reichert and Karin Wenz Today, engagement and participation are considered key when we investigate media and user practices. Participation has become a popular imperative of digital societies: “Calls for greater transparency and participation are heard not just by elected officials, but also in corporate headquarters” (Geiselhart 2004). A number of theoretical reflections on digital societies assume that social media are

DCS | Digital Culture and Society | Vol. 5, Issue 1 | © transcript 2019 DOI 10.14361/dcs-2019-0102 Introduction Inequalities and Divides in Digital Cultures Annika Richterich and Pablo Abend If you live in a neighbourhood categorised as “low income,” you are more likely to encounter online advertising for high-interest loans (Newman 2014; Miller 2015). If your name is considered popular among black people, individuals searching for you online may see arrest record advertising more frequently (Sweeney 2013). If an online advertising system classified you as

DCS | Digital Culture and Society | Vol. 4, Issue 1 | © transcript 2018 DOI 10.14361/dcs-2018-0102 Introduction Rethinking AI. Neural Networks, Biometrics and the New Artificial Intelligence Mathias Fuchs & Ramón Reichert Recently, the long-standing research tradition of Artificial Intelligence has undergone a far-reaching re-evaluation. When Herbert Simon in 1956 announced in one of his classes that “[…] over Christmas Allen Newell and I invented a thinking machine” (Gardner 1985: 146) the pioneers of Artificial Intelligence overstated the possibilities of

DCS | Digital Culture and Society | Vol. 1, Issue 1 | © transcript 2015 DOI 10.14361/dcs-2015-0102 Introduction Digital Materialism Ramón Reichert and Annika Richterich Recent technological developments and imaginaries oscillate between the idea of superfluous materiality and the digital pervasion of everyday objects. Users are increasingly surrounded by smart objects, equipped with digital logic and sensor technologies. Devices connected as learning machines to the ‘Internet of Things’ aim at being ubiquitous, but imperceptible elements of users’ daily lives


Introduction WALTRAUD ERNST AND ILONA HORWATH and material sciences as well as in mathematics and engineering. But more stereotypes, and other epistemic, ethical, and political problems. science and society and demand socially robust knowledge in the sense that WALTRAUD ERNST AND ILONA HORWATH8 assumptions about women and men and who want to learn about methods and th technology has grown rapidly as a discipline that transgresses disciplines as well as the barrier between social sciences, humanities, and cultural studies INTRODUCTION 9 dynamic, especially

DCS | Digital Culture and Society | Vol. 5, Issue 2 | © transcript 2020 DOI 10.14361/dcs-2019-0202 Introduction The Boundaries of Play Pablo Abend, Sonia Fizek, Mathias Fuchs and Karin Wenz The distinction between work and play has been the subject of constant debate in many disciplines and subdisciplines. Anthropology is one of the disciplines that has been working on this topic for quite some time. In the year 1978, the time had come to debate the issue once more. Phillips Stevens Jr., an anthropologist at the University of Buffalo, published an article in

DCS | Digital Culture and Society | Vol. 2, Issue 1 | © transcript 2016 DOI 10.14361/dcs-2016-0102 Introduction The Quantified Self and Statistical Bodies Pablo Abend and Mathias Fuchs ‘And now,’ the doctor said, tapping Mae’s wrist monitor, ‘now it’s active. It’ll collect data on your heart rate, blood pressure, cholesterol, heat flux, caloric intake, sleep duration, sleep quality, digestive efficiency, on and on. […] When we see non-normative rates of stress in a Circler or a department, we can make adjustments to workload, for example. It measures the pH

Introduction The citizen should be self-helping so [the municipality] can save money. That’s it. (laughs) In the end, there might be some benefit to society – it sounds good, right? Interview with Britt, Visitator; 1 March 2016 The fields of geriatrics and gerontology have long been established in Europe to conduct biological and social research into the ageing process and the life course (see Achenbaum 1995; Grimley 1997; Mulley 2012). Within these disciplines, the biomedical study of ageing typically focuses on the body’s corporeality – i.e., its unmediated

Introduction Game Studies cannot seem to find an adequate definition for its central object of analysis. Of course Game Studies shares this problem with more than a few aca- demic disciplines and fields of study. Both these facts have been observed be- fore, as seen in Understanding Games, one of the few existing introductions to Game Studies: Just as sociology cannot quite arrive at a term for society and media studies fail to fully define what a medium is, so Game Studies have been incapable of coming to a consensus on what a game is.1 There has