WALTRAUD ERNST AND ILONA HORWATH
and material sciences as well as in mathematics and engineering. But more
stereotypes, and other epistemic, ethical, and political problems.
science and society and demand socially robust knowledge in the sense that
WALTRAUD ERNST AND ILONA HORWATH8
assumptions about women and men and who want to learn about methods and
technology has grown rapidly as a discipline that transgresses disciplines as
well as the barrier between social sciences, humanities, and cultural studies
The citizen should be self-helping so [the
municipality] can save money. That’s it.
(laughs) In the end, there might be some
benefit to society – it sounds good, right?
Interview with Britt, Visitator; 1 March 2016
The fields of geriatrics and gerontology have long been established in Europe to
conduct biological and social research into the ageing process and the life course
(see Achenbaum 1995; Grimley 1997; Mulley 2012). Within these disciplines, the
biomedical study of ageing typically focuses on the body’s corporeality – i.e., its
Game Studies cannot seem to find an adequate definition for its central object of
analysis. Of course Game Studies shares this problem with more than a few aca-
demic disciplines and fields of study. Both these facts have been observed be-
fore, as seen in Understanding Games, one of the few existing introductions to
Game Studies: Just as sociology cannot quite arrive at a term for society and
media studies fail to fully define what a medium is, so Game Studies have been
incapable of coming to a consensus on what a game is.1 There has