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again after spinal cord injuries.13 Studies show that VR treatment is at least as effective as conventional treatment. Therefore, we want to discuss an “augmented perception” within IVEs and their potential to deceive the perception of users. Augmented Perception Can Virtual Environments Have an Impact on Well-being and Work Effectiveness? Yannick Marszalek, Dominik Volz 1 An Immersive Virtual Environment (IVE) is an environment that surrounds users in their per- ception (J.N. Bailenson et al. 2008). In an IVE, the sensory information of the virtual environment

New Directions in Game Research

129Rhytmical Presentness Boris Roman Gibhardt Rhythmical Presentness. On the ‘Rhythmology’ of Perception. Maldiney—Cézanne—Rilke Rhythmical Aesthetics in Maldiney: The Production of Presentness Rhythms, states the philosopher Henri Maldiney, do not flow nor are they explicat- ed in time; rather, they contain and generate time.1 Maldiney’s thesis is weighty: aesthetic perception implies an intrinsic, rhythmically-structured temporality that is distinct from measurable, linearly elapsing time. This addresses a dimension of time that, while always latently

Warning: Perception Requires Involvement* Plädoyer für eine Neudefinition des Museums als sozialer Raum ANGELA JANNELLI Als materialisierte Welt-Anschauungen prägen Ausstellungen unser Bild der Wirklichkeit. Mit der Moderne wurde das Museum zu der Institution, die präsen- tiert, was wirklich und was wirklich wichtig ist, zum Ort, an dem uns vor Augen geführt wird, wer ‚wir‘ und wer ‚die Anderen‘ sind. Ausstellungen und damit auch Museen sind historisch gesehen zutiefst soziale Orte, sie sind Spiegel der Gesellschaft und ihrer Verhältnisse, Orte

The perception of crime victims 9. INTRODUCTION So far, it has been shown that trust in the police is influenced by several factors, such as satisfaction with the treatment received in a police stop. In the following, a special population subgroup is in the focus. Victims of crime can be seen as a special category when it comes to trust in the po- lice. Firstly, they may see the role of the police more critical, not fulfilling their job properly. Secondly, when they approach the police, they seek help, which may distinguish them from people in regular police

7. Agriculture in the urban fringe: The ambivalent role of wetlands 167 Malaria and agriculture: local perceptions As I have repeatedly pointed out in this text, the local view of malaria is different from the biomedical understanding of the disease. In the local context the term “malaria” is frequently used to refer to unspecified ailments. Asking local farm- ers about the causes and effects of malaria, one has to be careful not to confuse the different conceptualizations that lie behind the term “malaria” and to be clear what one talks about. Regardless

articulate an illness experience pose a potential source of bias and misunderstanding. It is worth considering this misunderstanding when it comes to the evaluation of international campaigns to drive back malaria. Perceptions of malaria: a “killer disease”? Already well into my research, when debriefing after an interview, my assistant and translator suggested we should ask our interlocutors about their thoughts on malaria as a “killer disease”. The advice seemed odd to me at first: every year hun- dreds of thousands of people die because of malaria; I couldn

Marc Ries, Bernd Kracke Perception is the everyday utopian dream of satisfaction.* aN INTRoDuCTIoN *Dieter Hoffmann-Axthelm: Sinnesarbeit. Nachdenken über Wahrnehmung. Frankfurt am Main, New York 1984, p. 19. 10 Bernd Kracke, Marc Ries This volume is the theoretical counterpart of the B3 Biennial of the Moving Image 2015 in Frankfurt Rhine-Main and the topical formula it proclaimed: Expanded Senses. At the now of the moving image, the Biennial is the setting and multifaceted venue for the developed, experimentally tested, mass-perceived and mass

Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool NICOLAY MOHAMMAD-HADI INTRODUCTION In this paper, I intend to make the case that a video game influences its players’ actions by changing its audiovisual presentation. The goal of this paper is to connect a few previously unrelated concepts to explain where perceptive pro- cesses are relevant during gameplay and how they influence player behavior. In order to make sense of any video game phenomenon, it is worth reflecting on the ways in which this medium is