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Acta Universitatis Sapientiae, Informatica

The Journal of "Sapientia" Hungarian University of Transylvania

2 Issues per year

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Online
ISSN
2066-7760
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Bluffing computer? Computer strategies to the Perudo game

Norbert Boros / Gábor Kallós
Published Online: 2014-06-27 | DOI: https://doi.org/10.2478/ausi-2014-0018

Abstract

In this paper we present the elaborated computer strategies which we developed to a less-known dice game, Perudo. Moreover, the related analysis is presented, with the results of our machine players against human players. The main contribution of our paper is a strategy which involves bluffing. An important goal of this work is the remembrance to John v. Neumann; with our means we pay a tribute to the activity of the ”founding father”; on the occasion of his 110th birthday.

Keywords: games; machine strategies; bluff; Perudo

References

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About the article

Received: 2013-08-28

Revised: 2014-03-24

Published Online: 2014-06-27

Published in Print: 2014-06-01


Citation Information: Acta Universitatis Sapientiae, Informatica, Volume 6, Issue 1, Pages 56–70, ISSN (Online) 2066-7760, DOI: https://doi.org/10.2478/ausi-2014-0018.

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© 2014. This article is distributed under the terms of the Creative Commons Attribution Non-Commercial License, which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. BY-NC-ND 3.0

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