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Bio-Algorithms and Med-Systems

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Managing Editor: Wisniowski, Zdzislaw

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Use of the Free to Play model in games with a purpose: the RoboCorp game case study

Dagmara Dziedzic
  • Corresponding author
  • Department of Logic and Cognitive Science, Adam Mickiewicz University, ul. H. Wieniawskiego 1, Poznań, Poland
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Published Online: 2016-11-23 | DOI: https://doi.org/10.1515/bams-2016-0020

Abstract

This article presents the RoboCorp game. RoboCorp is a game with a purpose aimed at facilitating the annotation process of a natural language data. What makes this game unique and novel is the use of various mechanisms known from the popular Free to Play model to provide a fun and attractive gameplay. These mechanisms are presented and described in detail in the context of RoboCorp. The obtained annotation results are discussed and compared to other similar annotation tools available.

Keywords: corpus data annotation; crowdsourcing; Free to Play; game with a purpose; gamification

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About the article

Received: 2016-10-06

Accepted: 2016-11-02

Published Online: 2016-11-23

Published in Print: 2016-12-01


Citation Information: Bio-Algorithms and Med-Systems, Volume 12, Issue 4, Pages 187–197, ISSN (Online) 1896-530X, ISSN (Print) 1895-9091, DOI: https://doi.org/10.1515/bams-2016-0020.

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