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Bio-Algorithms and Med-Systems

Editor-in-Chief: Roterman-Konieczna , Irena


CiteScore 2018: 0.29

SCImago Journal Rank (SJR) 2018: 0.129
Source Normalized Impact per Paper (SNIP) 2018: 0.324

ICV 2018: 120.80

Online
ISSN
1896-530X
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“Subvurban” as an example of a serious game examining human behavior

Anna Sochocka
  • Corresponding author
  • Faculty of Physics, Astronomy and Applied Computer Science, Jagiellonian University, Department of Game Technology, Łojasiewicza 11, 30-059 Cracow, Poland
  • Email
  • Other articles by this author:
  • De Gruyter OnlineGoogle Scholar
/ Mirosław Solarski
  • Faculty of Physics, Astronomy and Applied Computer Science, Łojasiewicza 11, 30-059 Cracow, Poland
  • Other articles by this author:
  • De Gruyter OnlineGoogle Scholar
/ Rafał Starypan
Published Online: 2019-07-02 | DOI: https://doi.org/10.1515/bams-2019-0015

Abstract

Research regarding players’ behavior, choices they make, strategies they employ, and how they communicate with each other during the play is the subject of scientific interest for a long time. This calls for creation of tools that could be used during such a research. Given the increased involvement of serious games in scientific projects, usage of a serious game as a tool for gathering and analyzing a player’s behavioral pattern, appears to be a reasonable choice. This paper describes the development process of a serious game in the form of a two-player strategy, which uses subversive mechanics in order to encourage users to reinterpret their approach to conflict-cooperation strategies. Its further aim is to analyze data regarding players’ choices, gathered by the game, and contents of questionnaires filled by the players participating in the project.

Keywords: medicine; serious games; subversive mechanics

References

  • [1]

    Clark CA. Serious games. New York: University Press of America, 1987.Google Scholar

  • [2]

    Michael D, Chen S. Serious games: games that educate, train and inform. Boston: Thomson Course Technology PTR, 2006.Google Scholar

  • [3]

    Solarski M. Mechanika w grach komputerowych na przykładzie gry poważnej z mechaniką subwersywną. Kraków: Uniwersytet Jagielloński, 2018.Google Scholar

About the article

Received: 2019-03-20

Accepted: 2019-05-10

Published Online: 2019-07-02


Ethical Approval: The conducted research is not related to either human or animal use.

Author contributions: All the authors have accepted responsibility for the entire content of this submitted manuscript and approved submission.

Research funding: None declared.

Employment or leadership: None declared.

Honorarium: None declared.

Competing interests: The funding organization(s) played no role in the study design; in the collection, analysis, and interpretation of data; in the writing of the report; or in the decision to submit the report for publication.

Conflict of interests: The authors declare no conflict of interest.


Citation Information: Bio-Algorithms and Med-Systems, Volume 15, Issue 2, 20190015, ISSN (Online) 1896-530X, DOI: https://doi.org/10.1515/bams-2019-0015.

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