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Game Logic in the TV Series The Walking Dead: On Transmedial Plot Structures and Character Layouts

Maren Lickhardt
Published Online: 2017-12-07 | DOI: https://doi.org/10.1515/culture-2017-0033


This paper discusses plot structures and characters of the The Walking Dead TV series which can be traced back to the influence of computer games and gameplay. It shall prove that the series’ narration as a transmedial phenomenon is characterised by ludic logic, although interactive aspects are omitted due to the intermedial change from games to a TV series. The characters’ twin layout as both civilised and archaic, the permanent necessity to make live-or-death decisions, as well as the struggle for survival, simulate aspects of adventure games in particular. The long duration of the series and its repetitive structure rely on PC gamers’ habits.

Keywords: convergence culture; zombies; game studies; adventure games; intermediality


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About the article

Received: 2017-09-07

Accepted: 2017-11-20

Published Online: 2017-12-07

Published in Print: 2017-12-20

Citation Information: Open Cultural Studies, Volume 1, Issue 1, Pages 359–368, ISSN (Online) 2451-3474, DOI: https://doi.org/10.1515/culture-2017-0033.

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© 2017. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. BY-NC-ND 4.0

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