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Journal of Interactive Media

Editor-in-Chief: Ziegler, Jürgen

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Volume 16, Issue 2


Challenges and Opportunities in Designing Experiences for Advanced Amateur Sportsmen

Paweł W. Woźniak
Published Online: 2017-08-10 | DOI: https://doi.org/10.1515/icom-2017-0017


While new technologies supporting the experience of sports appear every day, we still do not have a full understanding of how to design technology that augments the experience of physical exercise. As more and more users practice sports in western societies, interaction design must learn to readdress the practical, social, physical and psychological aspects of sports. In this paper, I reflect on my past studies in the nascent field of designing interactive technologies for advanced amateur sportsmen. I share the practical challenges involved in augmenting experiences of training and race day performance. I discuss issues of qualitative experience, community, motivation and temporality to highlight where current sports technologies are insufficient. In particular, I focus on the experiences of those already involved in training routines and place less emphasis on beginners or those who need to be convinced to practice sports. I then discuss reasons for the difficulties involved in developing sports technologies and propose potential solutions to those difficulties to identify ways to move interaction design for sports forward.

Keywords: HCI for sports; running; interaction design; physical activity; essays


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About the article

Paweł W. Woźniak

Paweł W. Woźniak, tekn. dr is a postdoctoral fellow at the Chair for Human-Computer Interaction and Socio-Cognitive Systems, Univeristy of Stuttgart. Paweł received his PhD degree in Human-Computer Interaction from Chalmers Univeristy of Technology in 2016. Since then, he has been actively conducting research and supervising students in Stuttgart. Paweł’s key interests lie in the intersection of technologies, sport and wellbeing. His focus is on understanding the everyday experiences of physical activity to design better technologies supporting wellbeing. He is also conducting research in multi-surface interactions and augmenting sensory perception.

Published Online: 2017-08-10

Published in Print: 2017-08-28

The Adlerbertska Research Foundation, EU’s REA and ERCEA, STINT, and University of Gothenburg supported the research that contributed to this brief report.

Citation Information: i-com, Volume 16, Issue 2, Pages 195–199, ISSN (Online) 2196-6826, ISSN (Print) 1618-162X, DOI: https://doi.org/10.1515/icom-2017-0017.

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