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Volume 37, Issue 4

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Assessing the Impact of Game Type, Display Size and Network Delay on Mobile Gaming QoE

Justus Beyer
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  • Quality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Sekr. TEL. 18, Ernst-Reuter-Platz 7, 10587 Berlin, Germany
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/ Sebastian Möller
  • Quality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Sekr. TEL. 18, Ernst-Reuter-Platz 7, 10587 Berlin, Germany
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Published Online: 2014-10-25 | DOI: https://doi.org/10.1515/pik-2014-0030

Abstract

In this paper, we investigate factors influencing the Quality of Experience (QoE) of mobile gaming. More precisely, we assess the impact of the type of game, the display size, and network delay on different perceptual dimensions of gaming QoE. Results show that display size has a considerable impact on both overall quality as well as four out of seven player experience dimensions. For delay, the impact is more heterogeneous than screen size, as it depends on how network latency impacts game rules and visual rendering. Conclusions are drawn with respect to the question how experiments addressing gaming QoE should be set up to obtain generalizable and reliable results.

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Published Online: 2014-10-25

Published in Print: 2014-12-01


Citation Information: PIK - Praxis der Informationsverarbeitung und Kommunikation, Volume 37, Issue 4, Pages 287–295, ISSN (Online) 1865-8342, ISSN (Print) 0930-5157, DOI: https://doi.org/10.1515/pik-2014-0030.

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© 2014 by Walter de Gruyter GmbH, Berlin/Munich/Boston.Get Permission

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