Use of the Free to Play model in games with a purpose: the RoboCorp game case study

  • 1 Department of Logic and Cognitive Science, Adam Mickiewicz University, ul. H. Wieniawskiego 1, Poznań, Poland
Dagmara Dziedzic


This article presents the RoboCorp game. RoboCorp is a game with a purpose aimed at facilitating the annotation process of a natural language data. What makes this game unique and novel is the use of various mechanisms known from the popular Free to Play model to provide a fun and attractive gameplay. These mechanisms are presented and described in detail in the context of RoboCorp. The obtained annotation results are discussed and compared to other similar annotation tools available.

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The journal Bio-Algorithms and Med-Systems provides a forum for the exchange of information in the interdisciplinary fields of computational methods applied in medicine presenting new algorithms and databases that allow the progress in collaboration between medicine, informatics, physics, and biochemistry.