In this paper, we present a series of scheduling approaches targeted for massively parallel architectures, which in combination allow a wider range of algorithms to be executed on modern graphics processors. At first, we describe a new processing model which enables the efficient execution of dynamic, irregular workloads.
Then, we present the currently fastest queuing algorithm for graphics processors, the most efficient dynamic memory allocator for massively parallel architectures, and the only autonomous scheduler for graphics processing units that can dynamically support different granularities of parallelism.
Finally, we show how these scheduling approaches help to advance the
state-of-the-art in the rendering, visualization and procedural modeling.
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