Das Spiel als kulturelles Phänomen in mittelalterlichen Klöstern und Orden
[Religiosus Ludens: Games as a Cultural Phenomenon in Medieval Monasteries and Convents]
Ed. by Sonntag, Jörg
Series:Arbeiten zur Kirchengeschichte 122
Aims and Scope
This volume offers a novel perspective on games as part of the living world of medieval monasteries and convents, the vita religiosa, as well as on the concept of order during the Middle Ages. It undertakes a multidisciplinary discussion of the creative force shown by the members of religious orders in inventing, adapting, and transmitting games, along with the ethical, social, and theological meanings these games had in pre-modern society.
- 23.0 x 15.5 cm
- xii, 300 pages
- 8 Fig.
- Type of Publication:
- Academics, libraries, institutes