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Playthings in Early Modernity

Party Games, Word Games, Mind Games

Ed. by Levy, Allison

Series:Ludic Cultures


    119,00 € / $119.00 / £96.00*

    eBook (PDF)
    Publication Date:
    Copyright year:
    To be published:
    November 2019
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    Aims and Scope

    Why do we play games—with and upon each other as well as ourselves? When are winners also losers, and vice-versa? How and to what end do we stretch the spaces of play? What happens when players go out of bounds or when games go too far? Moreover, what happens when we push the parameters of inquiry: when we play with traditional narratives of ludic culture, when we rewrite the rules

    An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular plaything is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.

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