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Architectonics of Game Spaces

The Spatial Logic of the Virtual and Its Meaning for the Real

Ed. by Gerber, Andri / Götz, Ulrich

Series:Architekturen 50

TRANSCRIPT VERLAG
    Open Access
    eBook (PDF)
    Publication Date:
    2019
    Copyright year:
    2019
    To be published:
    February 2020
    ISBN
    978-3-8394-4802-1
    See all formats and pricing

    Overview

    Aims and Scope

    What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?
    This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

    Details

    346 pages
    TRANSCRIPT
    Language:
    English
    Keyword(s):
    Game Spaces,Game Architecture,Video Games,Architecture,Media,Space,Computer Games,Digital Media
    Readership:
    Professional and scholarly;

    More ...

    Reviews

    »Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.«
    Urs Honegger, www.hochparterre.ch, 29.11.2019

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